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マビノギWing

<rules>
	<rule name="敵発見、FB発射!">
		<conditions>
			<condition name="skill_preparable" pet_skill="firebolt"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="wait" min="1000" max="1000"/>
				<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="seek_target"/>
	</rule>
	<rule name="敵に発見された、FBで攻撃!">
		<conditions>
			<condition name="skill_preparable" pet_skill="firebolt"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="wait" min="1000" max="1000"/>
				<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="targeted" targeting_type="alert"/>
	</rule>
	<rule name="敵に発見された、突撃する!">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="melee_attack" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="targeted" targeting_type="alert"/>
	</rule>
	<rule name="敵がこちらに脅威を感じた、カウンター準備!">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
			</sequence>
		</pattern>
		<event name="targeted" targeting_type="attack"/>
	</rule>
	<rule name="敵ノックダウン確認、カウンターに移る">
		<conditions>
			<condition name="skill_preparable" pet_skill="counter"/>
			<condition name="target_state" state="blowaway"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="true"/>
	</rule>
	<rule name="敵ノックダウン確認、LB発射!">
		<conditions>
			<condition name="skill_preparable" pet_skill="lightningbolt"/>
			<condition name="target_state" state="blowaway"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="true"/>
	</rule>
	<rule name="敵ノックダウン確認、IB発射!">
		<conditions>
			<condition name="skill_preparable" pet_skill="icebolt"/>
			<condition name="target_state" state="blowaway"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="true"/>
	</rule>
	<rule name="敵ノックバック/ノックダウン確認、ディフェンス">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
				<cmd name="move_against" distance="1000" run="false" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="true"/>
	</rule>
	<rule name="アタックが通るなら、ダウンするまで攻撃">
		<conditions>
			<condition name="target_state" state="blowaway"/>
			<condition name="target_state" state="shoved"/>
			<condition name="target_state" state="hit"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="melee_attack" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="basic" down="false"/>
	</rule>
	<rule name="攻撃完了、カウンターに移る">
		<conditions>
			<condition name="target_state" state="blowaway"/>
			<condition name="target_state" state="shoved"/>
			<condition name="target_state" state="hit"/>
		</conditions>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="false"/>
	</rule>
	<rule name="敵がノックダウンしなかった、ディフェンス">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
				<cmd name="move_against" distance="1000" run="true" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attack" pet_attackable_skill="all" down="false"/>
	</rule>
	<rule name="ディフェンスアタック">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="melee_attack" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="defence" defence_enable_skill="all"/>
	</rule>
	<rule name="攻撃を食らったらアタック">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="melee_attack" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attacked" master_skill="all" down="false"/>
	</rule>
	<rule name="ノックダウンさせられたらカウンター">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="cancel_skill"/>
				<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
			</sequence>
		</pattern>
		<event name="attacked" master_skill="all" down="true"/>
	</rule>
	<rule name="待機">
		<conditions/>
		<pattern>
			<param_decl/>
			<sequence>
				<cmd name="wait" min="1000" max="1000"/>
			</sequence>
		</pattern>
		<event name="now_targeting"/>
	</rule>
</rules>
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