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#comment
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***LB¥«¥¦¥ó¥¿¡¼ [#ya3a0c1e]
#memo(<rules>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂÖ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂ֡䥫¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼½àÈ÷&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥«¥¦¥ó¥¿¡¼¤Ç¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;counter&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;lightningbolt&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬Ê⤭Ãæ¡ä¥¹¥Þ²Ä¡ä¥¹¥Þ¥Ã¥·¥å¤Çž¤¬¤¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬»ß¤Þ¤êÃæ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Çĩȯ&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡äŨ¤¬¶±¤Þ¤Ê¤«¤Ã¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;run&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x2c; walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¥Ç¥£¥Õ¥§¥ó¥¹À®¸ù¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;defence&#x22; defence_enable_skill=&#x22;all&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥«¥¦¥ó¥¿¡¼&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥«¥¦¥ó¥¿¡¼&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬ËâË¡»ÈÍѡ䥢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;target_magic_prepare&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬±óµ÷Î¥¹¶·â¤ò»È¤¦¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬±óµ÷Î¥¥¹¥­¥ë»ÈÍѡ䥢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;¼«Ê¬°Ê³°¤Î¹¶·â¤¬Å¨¤ËÅö¤¿¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬¤¤¤ë¡ä¥«¥¦¥ó¥¿¡¼²Ä¡äŨ¤¬Ê⤭¡¦»ß¤Þ¤êÃæ¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;ÂÔµ¡&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥«¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n</rules>\n)
#memo(jHTTYV  <a href=&#x22;http://npkmdivtiwsw.com/&#x22;>npkmdivtiwsw</a>&#x2c; [url=http://zczhqnedooob.com/]zczhqnedooob[/url]&#x2c; [link=http://myxmklualnvo.com/]myxmklualnvo[/link]&#x2c; http://ukuzvnthaeaw.com/)
- ¤Þ¤ÀÄ´À°Ãæ¤Ç¤¹¤¬¡¢¤³¤ó¤Ê»þÆ°¤­¤¬ÊѤȤ«¤¢¤ì¤Ð¶µ¤¨¤Æ¤¯¤À¤µ¤¤¡£¾ðÊó¤ªÂÔ¤Á¤·¤Æ¤ª¤ê¤Þ¤¹ -- [[¥í¥¤]]  &new{2007-02-18 (Æü) 05:37:07};

#comment

***LB¥«¥¦¥ó¥¿¡¼(+¥ß¥ë) [#ya3a0c1e]
#memo(<rules>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤òȯ¸«¤·¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¥ß¥ë¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;windmill&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂÖ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂ֡䥫¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼½àÈ÷&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥«¥¦¥ó¥¿¡¼¤Ç¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;counter&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;lightningbolt&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬Ê⤭Ãæ¡ä¥¹¥Þ²Ä¡ä¥¹¥Þ¥Ã¥·¥å¤Çž¤¬¤¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬»ß¤Þ¤êÃæ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Çĩȯ&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤ò¹¶·â¤·¤¿¡äŨ¤¬¶±¤Þ¤Ê¤«¤Ã¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;run&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x2c; walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¥Ç¥£¥Õ¥§¥ó¥¹À®¸ù¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;defence&#x22; defence_enable_skill=&#x22;all&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥ß¥ë&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥«¥¦¥ó¥¿¡¼&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥ß¥ë&#x22;>\n		<conditions/>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥«¥¦¥ó¥¿¡¼&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬ËâË¡»ÈÍѡ䥢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;target_magic_prepare&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬±óµ÷Î¥¹¶·â¤ò»È¤¦¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬±óµ÷Î¥¥¹¥­¥ë»ÈÍѡ䥢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;¼«Ê¬°Ê³°¤Î¹¶·â¤¬Å¨¤ËÅö¤¿¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤¬¤¤¤ë¡ä¥«¥¦¥ó¥¿¡¼²Ä¡äŨ¤¬Ê⤭¡¦»ß¤Þ¤êÃæ¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;ÂÔµ¡&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥«¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;Ũ¤Ë·Ù²ü¤µ¤ì¤ë¡ä¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n</rules>\n)
- ¾å¤ÎLB¥«¥¦¥ó¥¿¡¼¤Ë¥ß¥ëÄɲáÊÉáÃʤÏLB¥«¥¦¥ó¥¿¡¼¤Ç¤¹¡£¤ä¤é¤ì¤¿»þ¡¢¥¢¥¿¥Ã¥¯¤·¤¿»þ¤Ë¥ß¥ë¤¹¤ë¤«¤È¡Ë -- [[¥í¥¤]]  &new{2007-02-18 (Æü) 05:36:37};

#comment
----
***¥ß¥ëAI [#ya3a0c1e]
#memo(<rules>\n	<rule name=&#x22;º÷Ũ&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;1000&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;1000&#x22;/>\n				<cmd name=&#x22;process_skill&#x22; target=&#x22;enemy&#x22; timeout=&#x22;1000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;2Âǥߥë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;1000&#x22;/>\n				<cmd name=&#x22;process_skill&#x22; target=&#x22;enemy&#x22; timeout=&#x22;1000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;¥Ç¥£¥Õ¥§¥ó¥¹&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;1000&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;1200&#x22; run=&#x22;true&#x22; timeout=&#x22;1000&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;3000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;¥«¥¦¥ó¥¿¡¼&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;2000&#x22; max=&#x22;5000&#x22;/>\n				<cmd name=&#x22;process_skill&#x22; target=&#x22;enemy&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;ÂÐ¥«¥¦¥ó¥¿¥ß¥ë&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;chase&#x22; chase_target=&#x22;enemy&#x22; timeout=&#x22;1000&#x22; run=&#x22;true&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;process_skill&#x22; target=&#x22;enemy&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;target_skill_prepare&#x22;/>\n	</rule>\n	<rule name=&#x22;¥Ç¥£¥Õ¥§¥¢¥¿¥Ã¥¯&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;defence&#x22; defence_enable_skill=&#x22;all&#x22;/>\n	</rule>\n	<rule name=&#x22;¥Ç¥£¥Õ¥§Êø¤·&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;process_skill&#x22; target=&#x22;enemy&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;target_skill_prepare&#x22;/>\n	</rule>\n</rules>\n)
#comment
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***¤è¤Ó [#ya3a0c1e]
#memo(¤Ñ¤×¤¥)
#memo(Thanks so very much for taking your time to create this very useful and informative site. I have learned a lot from your site. Thanks!!n\ncartier roadster replica http://www.bmar13.com/)
#comment

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