マビノギWing |
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作成したAIをコメントのテンプレートを使い投稿してください。
<rules> <rule name="敵発見、FB発射!"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="wait" min="1000" max="1000"/> <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/> </sequence> </pattern> <event name="seek_target"/> </rule> <rule name="敵に発見された、FBで攻撃!"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="wait" min="1000" max="1000"/> <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/> </sequence> </pattern> <event name="targeted" targeting_type="alert"/> </rule> <rule name="敵に発見された、突撃する!"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="targeted" targeting_type="alert"/> </rule> <rule name="敵がこちらに脅威を感じた、カウンター準備!"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/> </sequence> </pattern> <event name="targeted" targeting_type="attack"/> </rule> <rule name="敵ノックダウン確認、カウンターに移る"> <conditions> <condition name="skill_preparable" pet_skill="counter"/> <condition name="target_state" state="blowaway"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="all" down="true"/> </rule> <rule name="敵ノックダウン確認、FB発射!"> <conditions> <condition name="skill_preparable" pet_skill="firebolt"/> <condition name="target_state" state="blowaway"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="all" down="true"/> </rule> <rule name="敵ノックバック/ノックダウン確認、ディフェンス"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/> <cmd name="move_against" distance="1000" run="false" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="all" down="true"/> </rule> <rule name="アタックが通るなら、ダウンするまで攻撃"> <conditions> <condition name="target_state" state="blowaway"/> <condition name="target_state" state="shoved"/> <condition name="target_state" state="hit"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="false"/> </rule> <rule name="攻撃完了、カウンターに移る"> <conditions> <condition name="target_state" state="blowaway"/> <condition name="target_state" state="shoved"/> <condition name="target_state" state="hit"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="all" down="false"/> </rule> <rule name="敵がノックダウンしなかった、ディフェンス"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/> <cmd name="move_against" distance="1000" run="true" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="all" down="false"/> </rule> <rule name="ディフェンスアタック"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="defence" defence_enable_skill="all"/> </rule> <rule name="攻撃を食らったらアタック"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attacked" master_skill="all" down="false"/> </rule> <rule name="ノックダウンさせられたらカウンター"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/> </sequence> </pattern> <event name="attacked" master_skill="all" down="true"/> </rule> <rule name="待機"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="wait" min="1000" max="1000"/> </sequence> </pattern> <event name="now_targeting"/> </rule> </rules>