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#contents
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//#comment(noname)
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***¼«Ê¬¤ÎAI¤ËÀßÄꤹ¤ëÊýË¡ [#ve74a89d]
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#comment
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***LB¥«¥¦¥ó¥¿¡¼ [#ya3a0c1e]
#memo(Aiv2IR <a href="http://cbtremcijssm.com/">cbtremcijssm</a>, [url=http://hwzkbyzbdlpz.com/]hwzkbyzbdlpz[/url], [link=http://iyxvrfzpzhpa.com/]iyxvrfzpzhpa[/link], http://qjfvuulmnhmd.com/)
- ¤Þ¤ÀÄ´À°Ãæ¤Ç¤¹¤¬¡¢¤³¤ó¤Ê»þÆ°¤¤¬ÊѤȤ«¤¢¤ì¤Ð¶µ¤¨¤Æ¤¯¤À¤µ¤¤¡£¾ðÊó¤ªÂÔ¤Á¤·¤Æ¤ª¤ê¤Þ¤¹ -- [[¥í¥¤]] &new{2007-02-18 (Æü) 05:37:07};
#comment
***LB¥«¥¦¥ó¥¿¡¼(+¥ß¥ë) [#ya3a0c1e]
#memo(<rules>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¥ß¥ë¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="windmill" down="false"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂÖ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂ֡䥫¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼½àÈ÷">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥«¥¦¥ó¥¿¡¼¤Ç¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="counter" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬Êâ¤Ãæ¡ä¥¹¥Þ²Ä¡ä¥¹¥Þ¥Ã¥·¥å¤Çž¤¬¤¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬»ß¤Þ¤êÃæ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Çĩȯ">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="stop"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡äŨ¤¬¶±¤Þ¤Ê¤«¤Ã¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n <condition name="target_state" state="run"/>\n <condition name="target_state" state="stop, walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§¥ó¥¹À®¸ù¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥ß¥ë">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥ß¥ë">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤¬ËâË¡»ÈÍѡ䥢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="target_magic_prepare"/>\n </rule>\n <rule name="Ũ¤¬±óµ÷Î¥¹¶·â¤ò»È¤¦¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="Ũ¤¬±óµ÷Î¥¥¹¥¥ë»ÈÍѡ䥢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="¼«Ê¬°Ê³°¤Î¹¶·â¤¬Å¨¤ËÅö¤¿¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="hit"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="Ũ¤¬¤¤¤ë¡ä¥«¥¦¥ó¥¿¡¼²Ä¡äŨ¤¬Ê⤡¦»ß¤Þ¤êÃæ¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="ÂÔµ¡">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥«¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n</rules>\n)
- ¾å¤ÎLB¥«¥¦¥ó¥¿¡¼¤Ë¥ß¥ëÄɲáÊÉáÃʤÏLB¥«¥¦¥ó¥¿¡¼¤Ç¤¹¡£¤ä¤é¤ì¤¿»þ¡¢¥¢¥¿¥Ã¥¯¤·¤¿»þ¤Ë¥ß¥ë¤¹¤ë¤«¤È¡Ë -- [[¥í¥¤]] &new{2007-02-18 (Æü) 05:36:37};
#comment
----
***¥ß¥ëAI [#ya3a0c1e]
#memo(<rules>\n <rule name="º÷Ũ">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="1000"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="1000"/>\n <cmd name="process_skill" target="enemy" timeout="1000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="2Âǥߥë">\n <conditions>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="500"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="1000"/>\n <cmd name="process_skill" target="enemy" timeout="1000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="1000"/>\n <cmd name="move_against" distance="1200" run="true" timeout="1000"/>\n <cmd name="wait" min="1000" max="3000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>\n <cmd name="wait" min="2000" max="5000"/>\n <cmd name="process_skill" target="enemy" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="ÂÐ¥«¥¦¥ó¥¿¥ß¥ë">\n <conditions>\n <condition name="target_state" state="stop"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>\n <cmd name="process_skill" target="enemy" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="target_skill_prepare"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§Êø¤·">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000"/>\n <cmd name="process_skill" target="enemy" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="target_skill_prepare"/>\n </rule>\n</rules>\n)
#comment
----
***¤è¤Ó [#ya3a0c1e]
#memo(¤Ñ¤×¤¥)
#comment