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----
#contents
//Åê¹ÆÍѥƥó¥×¥ì¡¼¥È
//
//***AI¤Î¥¿¥¤¥È¥ë
// ¥½¡¼¥¹¥³¡¼¥É
//#comment(noname)
***LB¥«¥¦¥ó¥¿¡¼ [#ya3a0c1e]
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<rules>
<rule name="¶¦ÄÌ¡§¹¶·â¤µ¤ì¤¿(¥À¥¦¥ó¤Ê¤·)¡ä¥¢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="¥«¥¦¥ó¥¿²Ä¡§¹¶·â¤µ¤ì¤¿(¥À¥¦¥ó)¡ä¥«¥¦¥ó¥¿¡¼">
<conditions/>
<condition name="skill_preparable" pet_skill="counter"/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="¶¦ÄÌ¡§¹¶·â¤µ¤ì¤¿(¥À¥¦¥ó)¡ä¥¢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="£Ì£Â²Ä¡§Å¨¤¬¥À¥¦¥ó¡ä£Ì£Âȯ¼Í¡ª">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="¹¶·âÄ̤롧¥¢¥¿¥Ã¥¯Ãæ¡ä¥À¥¦¥ó¤¹¤ë¤Þ¤Ç¹¶·â">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="¥«¥¦¥ó¥¿¡¼²Ä¡§Å¨¤Ë¹¶·â¤ò¥Ö¥í¥Ã¥¯¤µ¤ì¤¿¡äƨ¤²¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="move_against" distance="800" run="true" timeout="5000"/>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="¶¦ÄÌ¡§Å¨¤¬ËâË¡»ÈÍѡ䥢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="¶¦ÄÌ¡§Å¨¤¬±óµ÷Î¥¥¹¥¥ë»ÈÍѡ䥢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="¥¹¥Þ²Ä¡§Å¨¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="¥«¥¦¥ó¥¿¡¼²Ä¡§Å¨¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
<cmd name="wait" min="5000" max="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="¶¦ÄÌ¡§Å¨¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯">
<conditions>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="¥¹¥Þ²Ä¡§Å¨¤Ëǧ¼±¤µ¤ì¤¿¡ä¥¹¥Þ¥Ã¥·¥å">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="¥¹¥Þ²Ä¡§Å¨¤Ëǧ¼±¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="¥¿¡¼¥²¥Ã¥ÈÃæ¤ÎŨ¤¬Ê⤤¤¿¾ì¹ç¡ä¥¹¥Þ¥Ã¥·¥å">
<conditions/>
<condition name="target_state" state="walk"/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="¥¿¡¼¥²¥Ã¥ÈÃæ¤ÎŨ¤¬»ß¤Þ¤Ã¤¿¾ì¹ç¡ä£Ì£Â">
<conditions/>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="target_state" state="stop"/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ÂÔµ¡">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
¡¥Æ¥¥¹¥È¥Ü¥Ã¥¯¥¹¤Î¥½¡¼¥¹¤ò¥³¥Ô¡¼¡ÊCTL+A(Á´»ØÄê)¢ªCTL+C(¥³¥Ô¡¼)¡Ë
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¢AIÀßÄꢪ¿·AI¤ò²¡²¼
£¥½¡¼¥¹¤ò¸«¤ë¢ªÅ½¤êÉÕ¤±²¡²¼
***FB¥«¥¦¥ó¥¿¡¼ [#ya3a0c1e]
¤¸å¤ÏAI̾¤ò¤Ä¤±¤Æ¡Ö³Îǧ¡×¥Ü¥¿¥ó²¡²¼
<rules>
<rule name="Ũȯ¸«¡¢£Æ£Âȯ¼Í¡ª">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡¢£Æ£Â¤Ç¹¶·â¡ª">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡¢Æͷ⤹¤ë¡ª">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="Ũ¤¬¤³¤Á¤é¤Ë¶¼°Ò¤ò´¶¤¸¤¿¡¢¥«¥¦¥ó¥¿¡¼½àÈ÷¡ª">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="Ũ¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="Ũ¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢£Æ£Âȯ¼Í¡ª">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="Ũ¥Î¥Ã¥¯¥Ð¥Ã¥¯¡¿¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢¥Ç¥£¥Õ¥§¥ó¥¹">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1000" run="false" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="¥¢¥¿¥Ã¥¯¤¬Ä̤ë¤Ê¤é¡¢¥À¥¦¥ó¤¹¤ë¤Þ¤Ç¹¶·â">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="Ũ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¤·¤Ê¤«¤Ã¤¿¡¢¥Ç¥£¥Õ¥§¥ó¥¹">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1000" run="true" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="¥Ç¥£¥Õ¥§¥ó¥¹¥¢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="¹¶·â¤ò¿©¤é¤Ã¤¿¤é¥¢¥¿¥Ã¥¯">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="¥Î¥Ã¥¯¥À¥¦¥ó¤µ¤»¤é¤ì¤¿¤é¥«¥¦¥ó¥¿¡¼">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="ÂÔµ¡">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
- ÂÐBOSSÀïÍѤ˥ڥåȤÎFB¥«¥¦¥ó¥¿¡¼ºî¤ê¤Þ¤·¤¿¡£¤â¤·¥«¥¦¥ó¥¿¡¼¤Ê¤É´Ö¤Ë¹ç¤ï¤Ê¤¤¾ì¹ç¤ÎÂнè¤â½ñ¤¤¤Æ¤ß¤Þ¤·¤¿¤¬¡¢Â¤ê¤Ê¤¤Éôʬ¤¬¤¢¤Ã¤¿¤é¶µ¤¨¤Æ¤¯¤À¤µ¤¤¡£ -- &new{2007-02-02 (¶â) 02:59:14};
- ¤Á¤Ê¤ß¤Ë¡¢6ÈÖÌܤΡÖŨ¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢£Æ£Âȯ¼Í¡ª¡×¤òIB¡¢LB¤ËÃÖ¤´¹¤¨¤ì¤ÐIB¥«¥¦¥ó¥¿¡¼¤Ë¤â¤Ê¤ê¤Þ¤¹¡£ -- &new{2007-02-02 (¶â) 03:00:32};
- ¤¢¡¢ºÇ½é¤ËFBÂǤäƤ¤¤Þ¤¹¤¬¡¢ËÜÅö¤Ï¡Ö¥¹¥Þ¥Ã¥·¥å¡×¤Ë¤·¤¿¤¤¤±¤É¡¢¥Ð¥°¤Ç¥¹¥Þ¥Ã¥·¥å½àÈ÷¸å¸Ç¤Þ¤ë¤è¤¦¤Ç¡°¡°¡¨ -- &new{2007-02-02 (¶â) 03:01:21};
¼ÁÌ䤬¤¢¤ê¤Þ¤·¤¿¤éʹ¤¤¤Æ¤¯¤À¤µ¤¤¡£
----
***LB¥«¥¦¥ó¥¿¡¼ [#ya3a0c1e]
#memo(<rules>\n <rule name="Ũȯ¸«¡¢£Æ£Âȯ¼Í¡ª">\n <conditions>\n <condition name="skill_preparable" pet_skill="firebolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡¢£Æ£Â¤Ç¹¶·â¡ª">\n <conditions>\n <condition name="skill_preparable" pet_skill="firebolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡¢Æͷ⤹¤ë¡ª">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤¬¤³¤Á¤é¤Ë¶¼°Ò¤ò´¶¤¸¤¿¡¢¥«¥¦¥ó¥¿¡¼½àÈ÷¡ª">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="Ũ¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢£Ì£Âȯ¼Í¡ª">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¥Î¥Ã¥¯¥Ð¥Ã¥¯¡¿¥Î¥Ã¥¯¥À¥¦¥ó³Îǧ¡¢¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="1000" run="false" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="¥¢¥¿¥Ã¥¯¤¬Ä̤ë¤Ê¤é¡¢¥À¥¦¥ó¤¹¤ë¤Þ¤Ç¹¶·â">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¤·¤Ê¤«¤Ã¤¿¡¢¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="1000" run="true" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§¥ó¥¹¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="¹¶·â¤ò¿©¤é¤Ã¤¿¤é¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="¥Î¥Ã¥¯¥À¥¦¥ó¤µ¤»¤é¤ì¤¿¤é¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="ÂÔµ¡">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n</rules>\n)
- ¤Þ¤ÀÄ´À°Ãæ¤Ç¤¹¤¬¡¢¤³¤ó¤Ê»þÆ°¤¤¬ÊѤȤ«¤¢¤ì¤Ð¶µ¤¨¤Æ¤¯¤À¤µ¤¤¡£¾ðÊó¤ªÂÔ¤Á¤·¤Æ¤ª¤ê¤Þ¤¹ -- &new{2007-02-18 (Æü) 05:37:07};
#comment(noname)
***LB¥«¥¦¥ó¥¿¡¼(+¥ß¥ë) [#ya3a0c1e]
#memo(<rules>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="Ũ¤òȯ¸«¤·¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¥ß¥ë¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥ß¥ë">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="windmill" down="false"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂÖ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡äŨ¤¬¥Î¥Ã¥¯¥À¥¦¥ó¾õÂ֡䥫¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼½àÈ÷">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥«¥¦¥ó¥¿¡¼¤Ç¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="counter" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¥À¥¦¥ó¤µ¤»¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¹¶·â¤¬Åö¤¿¤Ã¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬Êâ¤Ãæ¡ä¥¹¥Þ²Ä¡ä¥¹¥Þ¥Ã¥·¥å¤Çž¤¬¤¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡ä¤·¤«¤·Å¨¤¬»ß¤Þ¤êÃæ¡ä£Ì£Â²Ä¡ä£Ì£Â¤Çĩȯ">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="stop"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤ò¹¶·â¤·¤¿¡äŨ¤¬¶±¤Þ¤Ê¤«¤Ã¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n <condition name="target_state" state="run"/>\n <condition name="target_state" state="stop, walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="¥Ç¥£¥Õ¥§¥ó¥¹À®¸ù¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="¹¶·â´°Î»¡¢¥«¥¦¥ó¥¿¡¼¤Ë°Ü¤ë">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥ß¥ë">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="¹¶·â¤ò¼õ¤±¤ë¡Ê¥À¥¦¥ó¤·¤Ê¤¤¡Ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥ß¥ë">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥«¥¦¥ó¥¿¡¼">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤Î¹¶·â¤Ç¥À¥¦¥ó¤·¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="Ũ¤¬ËâË¡»ÈÍѡ䥢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="target_magic_prepare"/>\n </rule>\n <rule name="Ũ¤¬±óµ÷Î¥¹¶·â¤ò»È¤¦¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="Ũ¤¬±óµ÷Î¥¥¹¥¥ë»ÈÍѡ䥢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="¼«Ê¬°Ê³°¤Î¹¶·â¤¬Å¨¤ËÅö¤¿¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="hit"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="Ũ¤¬¤¤¤ë¡ä¥«¥¦¥ó¥¿¡¼²Ä¡äŨ¤¬Ê⤡¦»ß¤Þ¤êÃæ¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="ÂÔµ¡">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¹¥Þ¥Ã¥·¥å²Ä¡ä¥¹¥Þ¥Ã¥·¥å">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä£Ì£Â²Ä¡ä£Ì£Â¤Ç¹¶·â">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ëȯ¸«¤µ¤ì¤¿¡ä¥¢¥¿¥Ã¥¯">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥«¥¦¥ó¥¿¡¼²Ä¡ä¥«¥¦¥ó¥¿¡¼ÂÔ¤Á">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤¿¡ä¥Ç¥£¥Õ¥§¥ó¥¹²Ä¡äƨ¤²¥Ç¥£¥Õ¥§¥ó¥¹">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="Ũ¤Ë·Ù²ü¤µ¤ì¤ë¡ä¥¢¥¿¥Ã¥¯">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n</rules>\n)
- ¾å¤ÎLB¥«¥¦¥ó¥¿¡¼¤Ë¥ß¥ëÄɲáÊÉáÃʤÏLB¥«¥¦¥ó¥¿¡¼¤Ç¤¹¡£¤ä¤é¤ì¤¿»þ¡¢¥¢¥¿¥Ã¥¯¤·¤¿»þ¤Ë¥ß¥ë¤¹¤ë¤«¤È¡Ë -- &new{2007-02-18 (Æü) 05:36:37};
#comment(noname)