- 追加された行はこの色です。
- 削除された行はこの色です。
#ls( [練習] )
練習用ページです。&br;
ヘルプはトップにあるので参照していろいろ試してください。
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コメント練習
- コメントテスト -- [[ロイファ]] &new{2006-10-15 (日) 21:47:39};
- もういっかい! -- [[ロイファ]] &new{2006-10-15 (日) 21:47:52};
- たっぽい -- [[ルールーブ]] &new{2006-10-15 (日) 22:16:40};
- ハンディクラフトページを作りました・・・が、ページのハンディ字がリンクなって直らないよっ!つдT) -- [[スィミュウ]] &new{2006-10-16 (月) 15:48:55};
- 音楽ページ、その他にちょっと追加。無音楽譜の長さ比較したらまた弄るかも。 -- [[緑海]] &new{2006-11-28 (火) 15:02:52};
- 全角で書くのは知らなかったなー。ためになった! -- [[オーエン]] &new{2006-12-08 (金) 06:36:52};
#comment
----
文章
テストです。
開業もできるのかな?
改行でした!!!
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#insert
----
メモ練習
#memo(<rules>\n <rule name="敵を発見した>スマッシュ可>スマッシュ">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="敵を発見>LB可>LBで攻撃">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="敵を発見した>スマッシュ可>スマッシュ">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="敵を発見した>アタック">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="seek_target"/>\n </rule>\n <rule name="攻撃した>攻撃が当たった>ミル">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="ミル攻撃した>攻撃が当たった>ミル">\n <conditions>\n <condition name="skill_preparable" pet_skill="windmill"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="windmill" down="false"/>\n </rule>\n <rule name="敵をダウンさせる>敵がノックダウン状態>LB可>LBで攻撃">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="敵をダウンさせる>敵がノックダウン状態>カウンター可>カウンター準備">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="敵をダウンさせる>カウンターで>LB可>LBで攻撃">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="counter" down="true"/>\n </rule>\n <rule name="敵をダウンさせる>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="敵をダウンさせる>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="true"/>\n </rule>\n <rule name="敵を攻撃した>攻撃が当たった>アタック">\n <conditions>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="basic" down="false"/>\n </rule>\n <rule name="攻撃完了、カウンターに移る">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="lightningbolt" down="false"/>\n </rule>\n <rule name="敵を攻撃した>しかし敵が歩き中>スマ可>スマッシュで転がす">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="敵を攻撃した>しかし敵が止まり中>LB可>LBで挑発">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n <condition name="target_state" state="stop"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="敵を攻撃した>敵が怯まなかった>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n <condition name="target_state" state="run"/>\n <condition name="target_state" state="stop, walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="ディフェンス成功>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="攻撃完了、カウンターに移る">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>ミル">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>カウンター">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="敵の攻撃でダウンした>ミル">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵の攻撃でダウンした>カウンター">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵の攻撃でダウンした>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵が魔法使用>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="target_magic_prepare"/>\n </rule>\n <rule name="敵が遠距離攻撃を使う>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="敵が遠距離スキル使用>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="自分以外の攻撃が敵に当たる>アタック">\n <conditions>\n <condition name="target_state" state="hit"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="敵がいる>カウンター可>敵が歩き・止まり中>カウンター待ち">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="待機">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="敵に発見された>スマッシュ可>スマッシュ">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="敵に発見された>LB可>LBで攻撃">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="敵に発見された>アタック">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="敵に警戒された>カウンター可>カウンター待ち">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="敵に警戒された>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="敵に警戒される>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n</rules>\n)
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我がギルマスの呼び方はどれがいい?
#vote(ルー[0],るーるーヾ(。`Д´。)ノ彡☆ブーブーッ!![13],イケメソ[0],るーるー(゜×゜*)プッ[0],MM(マゾマスター)[3])