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マビノギWing

#ls( [練習] )
練習用ページです。&br; 
ヘルプはトップにあるので参照していろいろ試してください。
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コメント練習
- コメントテスト -- [[ロイファ]] &new{2006-10-15 (日) 21:47:39};
- もういっかい! -- [[ロイファ]] &new{2006-10-15 (日) 21:47:52};
- たっぽい -- [[ルールーブ]] &new{2006-10-15 (日) 22:16:40};
- ハンディクラフトページを作りました・・・が、ページのハンディ字がリンクなって直らないよっ!つдT) -- [[スィミュウ]] &new{2006-10-16 (月) 15:48:55};
- 音楽ページ、その他にちょっと追加。無音楽譜の長さ比較したらまた弄るかも。 -- [[緑海]] &new{2006-11-28 (火) 15:02:52};
- 全角で書くのは知らなかったなー。ためになった! -- [[オーエン]] &new{2006-12-08 (金) 06:36:52};

#comment
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文章

テストです。
開業もできるのかな?

改行でした!!!

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#insert

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メモ練習
#memo(<rules>\n	<rule name=&#x22;敵を発見した>スマッシュ可>スマッシュ&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を発見>LB可>LBで攻撃&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を発見した>スマッシュ可>スマッシュ&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を発見した>アタック&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;seek_target&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃した>攻撃が当たった>ミル&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;ミル攻撃した>攻撃が当たった>ミル&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;windmill&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;敵をダウンさせる>敵がノックダウン状態>LB可>LBで攻撃&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵をダウンさせる>敵がノックダウン状態>カウンター可>カウンター準備&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵をダウンさせる>カウンターで>LB可>LBで攻撃&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;counter&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵をダウンさせる>ディフェンス可>逃げディフェンス&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵をダウンさせる>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を攻撃した>攻撃が当たった>アタック&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;basic&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃完了、カウンターに移る&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;lightningbolt&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を攻撃した>しかし敵が歩き中>スマ可>スマッシュで転がす&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を攻撃した>しかし敵が止まり中>LB可>LBで挑発&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;敵を攻撃した>敵が怯まなかった>ディフェンス可>逃げディフェンス&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;run&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;stop&#x2c; walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;ディフェンス成功>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;defence&#x22; defence_enable_skill=&#x22;all&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃完了、カウンターに移る&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attack&#x22; pet_attackable_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃を受ける(ダウンしない)>ミル&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃を受ける(ダウンしない)>カウンター&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;攻撃を受ける(ダウンしない)>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;false&#x22;/>\n	</rule>\n	<rule name=&#x22;敵の攻撃でダウンした>ミル&#x22;>\n		<conditions/>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;windmill&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;windmill&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵の攻撃でダウンした>カウンター&#x22;>\n		<conditions/>\n		<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵の攻撃でダウンした>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;attacked&#x22; master_skill=&#x22;all&#x22; down=&#x22;true&#x22;/>\n	</rule>\n	<rule name=&#x22;敵が魔法使用>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;target_magic_prepare&#x22;/>\n	</rule>\n	<rule name=&#x22;敵が遠距離攻撃を使う>ディフェンス可>逃げディフェンス&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;敵が遠距離スキル使用>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;aimed&#x22;/>\n	</rule>\n	<rule name=&#x22;自分以外の攻撃が敵に当たる>アタック&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;hit&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;shoved&#x22;/>\n			<condition name=&#x22;target_state&#x22; state=&#x22;blowaway&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;敵がいる>カウンター可>敵が歩き・止まり中>カウンター待ち&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;待機&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;now_targeting&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に発見された>スマッシュ可>スマッシュ&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;smash&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;smash&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に発見された>LB可>LBで攻撃&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;lightningbolt&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;wait&#x22; min=&#x22;1000&#x22; max=&#x22;1000&#x22;/>\n				<cmd name=&#x22;stackmagic_attack&#x22; stack_magic=&#x22;lightningbolt&#x22; charge=&#x22;1&#x22; timeout=&#x22;5000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に発見された>アタック&#x22;>\n		<conditions>\n			<condition name=&#x22;target_state&#x22; state=&#x22;walk&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;alert&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に警戒された>カウンター可>カウンター待ち&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;counter&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;counter&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に警戒された>ディフェンス可>逃げディフェンス&#x22;>\n		<conditions>\n			<condition name=&#x22;skill_preparable&#x22; pet_skill=&#x22;defence&#x22;/>\n		</conditions>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;prepare_skill&#x22; pet_skill=&#x22;defence&#x22; try_cnt=&#x22;0&#x22; timeout=&#x22;500&#x22;/>\n				<cmd name=&#x22;move_against&#x22; distance=&#x22;800&#x22; run=&#x22;false&#x22; timeout=&#x22;3000&#x22;/>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n	<rule name=&#x22;敵に警戒される>アタック&#x22;>\n		<conditions/>\n		<pattern>\n			<param_decl/>\n			<sequence>\n				<cmd name=&#x22;cancel_skill&#x22;/>\n				<cmd name=&#x22;melee_attack&#x22; timeout=&#x22;0&#x22;/>\n			</sequence>\n		</pattern>\n		<event name=&#x22;targeted&#x22; targeting_type=&#x22;attack&#x22;/>\n	</rule>\n</rules>\n)

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我がギルマスの呼び方はどれがいい?
#vote(ルー[0],るーるーヾ(。`Д´。)ノ彡☆ブーブーッ!![13],イケメソ[0],るーるー(゜×゜*)プッ[0],MM(マゾマスター)[3])
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