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メモ練習


#x22;/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="敵を攻撃した>敵が怯まなかった>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n <condition name="target_state" state="run"/>\n <condition name="target_state" state="stop, walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="ディフェンス成功>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="defence" defence_enable_skill="all"/>\n </rule>\n <rule name="攻撃完了、カウンターに移る">\n <conditions>\n <condition name="target_state" state="blowaway"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="hit"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attack" pet_attackable_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>ミル">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>カウンター">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="攻撃を受ける(ダウンしない)>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="false"/>\n </rule>\n <rule name="敵の攻撃でダウンした>ミル">\n <conditions/>\n <condition name="skill_preparable" pet_skill="windmill"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵の攻撃でダウンした>カウンター">\n <conditions/>\n <condition name="skill_preparable" pet_skill="counter"/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵の攻撃でダウンした>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="attacked" master_skill="all" down="true"/>\n </rule>\n <rule name="敵が魔法使用>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="target_magic_prepare"/>\n </rule>\n <rule name="敵が遠距離攻撃を使う>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="敵が遠距離スキル使用>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="aimed"/>\n </rule>\n <rule name="自分以外の攻撃が敵に当たる>アタック">\n <conditions>\n <condition name="target_state" state="hit"/>\n <condition name="target_state" state="shoved"/>\n <condition name="target_state" state="blowaway"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="5000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="敵がいる>カウンター可>敵が歩き・止まり中>カウンター待ち">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="待機">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="wait" min="1000" max="1000"/>\n </sequence>\n </pattern>\n <event name="now_targeting"/>\n </rule>\n <rule name="敵に発見された>スマッシュ可>スマッシュ">\n <conditions>\n <condition name="skill_preparable" pet_skill="smash"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>\n <cmd name="melee_attack" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name=&#x22 ;敵に発見された>LB可>LBで攻撃">\n <conditions>\n <condition name="skill_preparable" pet_skill="lightningbolt"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="wait" min="1000" max="1000"/>\n <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="敵に発見された>アタック">\n <conditions>\n <condition name="target_state" state="walk"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="alert"/>\n </rule>\n <rule name="敵に警戒された>カウンター可>カウンター待ち">\n <conditions>\n <condition name="skill_preparable" pet_skill="counter"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="敵に警戒された>ディフェンス可>逃げディフェンス">\n <conditions>\n <condition name="skill_preparable" pet_skill="defence"/>\n </conditions>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>\n <cmd name="move_against" distance="800" run="false" timeout="3000"/>\n <cmd name="cancel_skill"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n <rule name="敵に警戒される>アタック">\n <conditions/>\n <pattern>\n <param_decl/>\n <sequence>\n <cmd name="cancel_skill"/>\n <cmd name="melee_attack" timeout="0"/>\n </sequence>\n </pattern>\n <event name="targeted" targeting_type="attack"/>\n </rule>\n</rules>\n)


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